Weight trees and research, move players up or down, manage history and backups.
| # | Player | Research | Level | Left | Tree | Research | Level | Days | Boosts | Manual | Total |
|---|
▲ ▼ change the player's manual adjustment by the step value. The adjustment stays with the player until you change it on the Players tab. Players in cooldown always sit below the rest.
| Player | Manual points | Paused | Note | Boosts (window) | Last boost |
|---|
Manual points are added to every entry of the player (negative values move them down). Paused players stay visible but never come up next. Rename also merges two spellings of the same player.
Tree points set the order between trees. Points per level × level gives the level part, capped at "max level points" (0 = no cap; a negative factor puts lower levels first). Each research can have a maximum level and extra points on top of the tree.
Penalty: each boost within the window subtracts these points. Hard cooldown: after a boost the player always ranks below everyone without cooldown, regardless of points.
| Date | Player | Research | Level |
|---|
Restoring replaces queue, history, players and all settings with the content of the file.